VIRTUALITY
A CELTIC TALE
We believe that the specificity of the cinema language in VR has not yet been found. All the cinema made for virtual reality headsets thus far, although most exquisitely creative, has failed to harness the powers of narrative experiences in VR. They are only 360 movies where the viewer is passive. Interactivity is the heart of the VR medium. The feeling that an action of mine has an impact on the world brings an aesthetic novelty to the narrative story. A CELTIC TALE bridges the gap between the interactive experience and the story without falling into the Choose Your Own Adventure format.
VIRTUALITY
A CELTIC TALE
We believe that the specificity of the cinema language in VR has not yet been found. All the cinema made for virtual reality headsets thus far, although most exquisitely creative, has failed to harness the powers of narrative experiences in VR. They are only 360 movies where the viewer is passive. Interactivity is the heart of the VR medium. The feeling that an action of mine has an impact on the world brings an aesthetic novelty to the narrative story. A CELTIC TALE bridges the gap between the interactive experience and the story without falling into the Choose Your Own Adventure format.